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Project reality battlefield 3
Project reality battlefield 3






project reality battlefield 3 project reality battlefield 3

We still try to figure out how to overcome this or modify it in a way that will work as expected. The catch is that when drawing using DebugRenderer you pretty much draw on top of everything, there's no depth to the point which can become a big annoyance. The current solution is to use the DebugRenderer which creates a similar effect to PUBG's blue wall. We still have a problem though which is how to display the circle while in-game. Here are two interesting reads that helped me while solving some of those issues, Generate uniform random points within a circle and Finding Random Points in a Polygon. Why change something that works? It's funny though that even some of these seemingly easy tasks can contain some pretty enjoyable challenges. The circle behaves the same way you would expect from a BR game. Having a BR in BF3 was a dream since I first played PUBG, so naturally, I wanted to give it a try. Writing the code for the circle of death was pretty much the first thing I tried to do when I got my hands into VU modding tools. Keku is currently working on the custom map which he will talk about in details down bellow. FoolHen also works on Bf3: Reality Mod which is a much older and larger project so he help us out a bunch of times. Later on FoolHen and Keku645 joined as well to help our project. I started working on the match and round logic, Breaknix added his Circle of death code and a bunch of logic of timing, Bree started working on adding the Co-op man down state and other EBX trickery, Janssent started working on the loot pickup + generalizing our code so we can use more than one map later on, and we used some of Kiwi's original BR mod as a base. Kiwi and Breaknix had already made proof of concepts for a BR mod and I suggested that we should actually finish one. The project's development started around mid January 2021, I created a group chat with Breaknix, Bree_Arnold, Janssent and Kiwidog. Welcome to our first Devblog! Today I want to talk about the history of our mod, the features we implemented in the last two months, and the things we need to finish until the release.








Project reality battlefield 3